WoW?Cataclysm?Classic Passes 900,000 Concurrent Steam Players

Amazon's latest PC MMO WoW?Cataclysm?Classic is performing superbly. A little over a week since its release it has achieved a new highest simultaneous player mark on WoW cataclysm Gold Steam surpassing the 700,000 players it had registered simultaneously the first day.

The huge popularity of WoW?Cataclysm?Classic has led to long server lines and other problems. Amazon has nearly doubled the servers available for WoW?Cataclysm?Classic since launch and has increased the capacity of each server "to accommodate a larger capacity of people." The studio's team members have been working continuously to increase the number of servers and enhance the user experience online. "And we'll continue to work until we are able to stabilize waiting times" Amazon said.

Meanwhile, Amazon said new players who log on their first attempt could pick a server with minimal or no wait time - about 40 percent of servers have no or no wait time, Amazon said.

The company is developing a character transfer feature. It is expected to be completed this week, after it has been test-driven.

WoW?Cataclysm?Classic is going to be an PC game only in at least the "foreseeable future" however it may become a console game at some point. We've also discovered the fact that WoW?Cataclysm?Classic doesn't let players create characters with Bezos as well as Amazon in its name, and that you aren't able to swim. There's also the most absurd reason the reason that there aren't mounts.

Little Big Planet wins big at D.I.C.E.LAS Vegas--The opening day of 2009's D.I.C.E. Summit were mostly business-oriented including presentations by Valve creator Gabe Newell, Capcom creative director Jun Takeuchi, and Electronic Arts CEO John Riccitiello. This evening, however, the annual gathering of the game industry, known for its exclusivity and exclusive access, was able to get its glitter by presenting the annual 12th Interactive Achievement Awards.

Jay Mohr hams it up.cheap Cataclysm Classic Gold The awards are distributed by D.I.C.E. organizers, the Academy of Interactive Arts and Sciences and the International Game Developers Association, the Interactive Achievement Awards stand in stark contrast to Spike TV Video Game Awards. While that show embraces the idea of games as trendy and youthful entertainment The IAA event is an than an Oscar-style attempt to acknowledge the growing media.